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Standard actions which change the state of things
Locking it with , Unlocking it with , Switching on , Switching off , Opening , Closing , Wearing , Taking off
Wearing something (past tense worn)
The Standard Rules give Inform
only a simple model of clothing. A thing can be worn only if it has the
either/or property of being 'wearable'. (Typing a sentence like 'Mr Jones
wears the Homburg hat.' automatically implies that the hat is wearable,
which is why we only seldom need to use the word 'wearable' directly.)
There is no checking of how much or how little any actor is wearing, or
how incongruous this may appear: nor any distinction between under or
over-clothes.
To put on an article of clothing, the actor must be directly carrying it,
as enforced by the 'can't wear what's not held rule'.
Typed commands leading to this action
"wear [something preferably held]"
"put on [something preferably held]"
"put [something preferably held] on"
Rules controlling this action
set action variables for when acting fast acting fast actions are fast rule name unlist
before doing anything except examining or reaping in Drawing Room
before doing anything except attacking when Nomos bonus is true
before doing anything boots of wandering weirdness rule name unlist
instead of doing anything with clouds of smoke when the smoke timer of the location is less than 1
instead of doing anything with rust spores
check an actor wearing can't wear what's not clothing rule name unlist
check an actor wearing can't wear what's not held rule name unlist
check an actor wearing can't wear what's already worn rule name unlist
check vampire bat cannot wear clothing rule name unlist
check cannot wear when grappled rule name unlist
carry out an actor wearing standard wearing rule name unlist
after wearing a cursed not curse-identified thing
report an actor wearing standard report wearing rule name unlist
report (unless the hidden identity of the noun is the non-thing begin; ...)